

Orcs are also represented here with their style being pretty brute-force based. My friend tells me it's much easier if you play Vampire Counts because you can resurrect dead troops and add them to your army without needing to spend resources recruiting. This is actually very similar to how this faction played in the Warhammer: Fantasy Battles game this is based on so in that sense the game was very successful at capturing the feel of the tabletop game. Then again, I was playing the Empire faction which relies heavily on synergy and very precise tactics to find success.

While the game is very similar to previous Total War offerings, I found the learning curve to be incredibly steep. (For fans of the franchise, this is the Old World setting before the Age of Sigmar reset.) The player controls one of the many factions in the game and must use diplomacy, trade and military power to expand and secure their empire. It combines the gameplay and feel of Total War titles with the lore and setting of the Warhammer world created by Games Workshop. Total War: Warhammer is the first non-historical game from the folks at Total War.
